![]() ![]() Once the engine has loaded the extra spawns then whatever mods you have installed (mainly scripted mods) apply themselves not only to the normal amount of spawns from the vanilla game (which is most likely the environment the mod was tested in) but also whatever extra spawns and/or new creature types you have from whatever mods you have installed. ![]() The spawn mods add more content that the engine has to load. hoping we can figure out how to get them to work without crashing the game.ĭo you know why spawn mods are prone to crashing the game?Well for much the same reason that having increased uGridsToLoad values with a large mod list does. I have to turn off spawn mods and turn back on due to crashing. ![]() Its for people who have already played through the game.
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